Thesis Projects | School of Visual Communication Design | Kent State University
M.A. and M.F.A. graduates develop innovative future practices, broaden scholarly research in visual design and make a meaningful contribution to society – all through the process of writing practical and scholarly thesis.
Graduates dive into design’s impact on issues in business, wayfinding and 3D design, finance, education, letterpress, healthcare and information management. Numerous graduates have jumpstarted their careers in graphic design from thesis projects.
Past thesis projects have answered questions such as how mobile technology can increase a child’s exposure to outdoor play; how explaining a student’s educational loan debt visually might influence borrowing decisions; and how companies as large as Microsoft could improve recruitment technology for mobile job-seekers.
View an archive of thesis projects that are unavailable digitally here.
Recently Completed Thesis Projects
Design Education for Ugandan Secondary Schools
By Penina Acayo
Uganda has one of the highest youth unemployment rates in Sub-Saharan Africa. Despite this
predicament, young adults have the ability and the capacity to drive positive social change and
economic growth, if given the appropriate resources and opportunities” (International Youth
Foundation, 2011). Read more.
Designing for Education Debt Management: Improving Student Financial Experiences Through Design
By Jason Bacher
For a growing number of students, education debt is becoming a familiar and common reality. Borrowing money for a college education is unlike any financial experience that exists today. Unlike taking out a loan for a car or a mortgage for a home, students enroll in a cycle of continuous investing-potentially carrying on for a lifetime. Read more.
Decentralized Design Management: Managing People and the Design Process for a Geographically Dispersed Creative Team
By Brian Buirge
Collaboration is a key factor to fostering innovation, and in the creative economy innovation is indispensable to success. Advances in technology are evolving the ways in which designers, as well as people in every profession, collaborate. The growth of social networking, instant messaging, web conferencing, online project management, and even distance learning are clear indicators of this evolution. Read more.
From the Wall to the Web: A Microformat for Visual Art
By Emir Bukva
When I was an undergraduate student at Edinboro University of Pennsylvania, I worked for the Art History department. My job was to digitize as many 35 mm analog slides as I could from a library of thousands. Read more.
Capturing the Present, Engaging the Future: Designing a Social History Network in a Digital Age
By Aimee Crane
For thousands of years, stories have been the ultimate source and basic instruction for human emotion and understanding. Stories operate on many levels and communicate on multiple ways that we as humans understand and appreciate. Read more.
An Informed Emergency: Improving Patient Comfort and Comprehension in and After the Emergency Department
By Ben Dansby
Several months before beginning this thesis project, I was struck one day with a pain in my abdomen that had me literally writhing on the ground. I called a friend, and through gritted teeth, I asked if he could take me to the emergency room. Read more.
SYNC IN PROGRESS: Connecting the Technology Gap Between Gen Y Students and Their Professors
By Jason Goupil
The Millennials are a group, born from 1977-1994, that have experienced great technological advancements during their formative years as children. Cell phones, computers, the internet, social networks, video games, ipods, digital tablets, and GPS have impacted their lives in big ways. Read more.
Painting hereos: Using illustration to improve the standing of baseball in the inner city
By Stephen Hughes
This thesis explores the development of a series of illustrated portraits of current African American baseball players. It documents the artistic process and research necessary to make a narrative painting. Read more.
Teaching Design Concepts through Letterpress
By Robert Keleman
Teaching Design Concepts through Letterpress Are tactile and visual demonstrations using letterpress equipment useful in teaching basic design concepts to undergraduate graphic design students? College freshmen have grown up with the computer as a learning tool. Read more.
Note-taking and Information Retention and Recall
By Gary Meacher
Information retention is paramount to the education process. There is not a single act in academia that does not require extensive information recall. Beginning with the middle school grades, teachers increasingly rely on the lecture method of instruction. Incidentally, the middle grades are a critical period in the instruction of study skills as the students in that age range are developmentally ready to become strategic learners. Read more.
The American Craftsman: A Contemporary Revival
By Nathanael Mucha
Beginning with the Arts and Crafts period in the 1800s, craft has established itself as a vital cultural and socio-economic force in Western society. As the original movement cooled at the beginning of the 20th century, it evolved under the pressures generated by World War I and II taking on different forms as it influenced various art movements Read more.
Combining Digital Media and Unstructured, Outdoor Play in Order to Foster Healthy Child Development
By Amy Dwyer Peck
More and more, children are spending time indoors in front of a television, computer or electronic gaming device. They are not spending time outside playing and interacting with other children and the natural world around them. Another aspect limiting children's opportunities for unstructured, outdoor play is their parent’s fear of the outside world, and a need to over-schedule, creating perfectly controlled environments for their children. Read more.
Online Learning as a Tool for Enhancing Design Education
By Jason Richburg
Universities are under great pressure to lower costs and operate more efficiently. This fact has lead to the widespread adoption of distance learning as a means of delivering curriculum. Due to the fiscal demands of their universities, and in response to changes occurring in the professional realm, many design departments find themselves needing to adapt. Read more.
Business Environmental Design, Consumer Visual Literacy and Self-Concept
By Sarah Rutherford
This research explores the hypothesis that the identity and environmental design of a business, whether created intentionally or not, attracts customers because it affirms some aspect of the customer’s self-concept. Read more.
Environmental Graphic Design Changing the Perceptions of Divided Communities through Cultural and Social Connectivity
By Andrew Schwanbeck
Urban segregation occurs when a city’s diversities create perceived barriers around concentrated clusters of social groups. When these divisions are extreme enough, communities become shut off from the rest of the city and often fall into a perpetual cycle struggle and degradation. Read more.
The Dynamic Electronic Textbook: Enhancing the Student's Learning Experience
By Kayne Toukonen
This thesis examines how contemporary education theory could support and justify certain advanced e-textbook design features, enhancing the student’s learning experience and fostering educational growth. Read more.
Diamond in the Rough: Telling the Story of Hough's League Park with Temporary Environmental Graphic Design
By Jennifer Vokoun
In Cleveland’s Hough neighborhood at the corner of East 66th and Lexington Avenue sits an abandoned brick building in front of a large open field. This is the only physical remnant of League Park, the ballpark where Cleveland’s professional baseball teams played from 1891 to 1950. For many this space is hallowed ground, rich in baseball history and Cleveland history. Read more.
Social Media as a Meas of Promoting Peer-Based Learning in Design Education
By Adina (Feigenbaum) Warshawsky
Critique is an integral part of design education whereby students review and evaluate projects in order to learn design principles and develop skills such as self-evaluation and giving constructive feedback to others. Read more.
Using Design Strategy to add Value to a Political Campaign
By Lee Zelenak
At the onset of a project, the first question designers like to ask is: why? It seems like such a simple question and yet far too often it goes unanswered, or the answer is, 'Because we have always done it like this.' What has always attracted me to the concept of design strategy is that it provides a platform to help design better understood goals, objectives, and possibilities, while also providing tangible results showing better outcomes. Read more.