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The minor in Computer Design, Animation and Game design provides students with an integrated background with a choice in either computer animation, multimedia, virtual reality and game design, or a combination of these specialty areas and computer aided design and solid modeling. Modern teaching tools are used to provide instruction and hands-on training on the software currently used in the production of movies and game design and/or in CAD development for industry.

Type Legend: DD Diversity–Domestic; DG Diversity–Global; ELR Experiential Learning; KAD Kent Core Additional; KBS Kent Core Basic Sciences; KCM Kent Core Composition; KFA Kent Core Fine Arts: KHU Kent Core Humanities; KMC Kent Core Mathematics and Critical Reasoning; KSS Kent Core Social Sciences; WIC Writing Intensive

Please read the sections in the University Catalog on Kent Core, diversity, writing-intensive and the experiential learning requirements.

Type Course Title Credits
  CADT 22004 Computer Animation and Gaming 3
    22005 Multimedia and Game Design 2
  IERT 12005 Applications in CAD 2
  Choose from the following*: 17
  ARTF 14000 Drawing I (3)  
  CADT 22000 Advanced CAD (2)  
    22001 CAD: Architecture (2)  
    22002 CAD: Civil Applications (2)  
    22003 Solid Modeling (2)  
  CDAG 34000 Computer Animation II (3)  
    34001 Computer Animation III (3)  
    34003 Animation Theory (3)  
    34004 Technology of Light, Color, Design and Layout (2)  
    43000 Advanced Animation and Game Design (2)  
    43001 Technology of Media and Film Production (2)  
    43003 Virtual Reality and Game Design (2)  
  TECH 34002 Advanced CAD II (3)  
  Or any other approved electives  


*At least 9 of the 17 credit hours must be upper-division.

Students should consult with an academic advisor for course prerequisites and proper sequencing.

Minimum cumulative 2.000 GPA required for graduation.